LUA - How to interface Bmax Class,method and field

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No,

I won't provide an automatism to interface arbitrary BlitzMax types (and I doubt that this would be feasible at runtime without introspection provided by BlitzMax) as I am a complete BlitzMax newbie (really!) and don't have neither the knowledge nor the time to write a parser which builds Lua interfaces from BlitzMax source code...(I leave this as an exercise to the occasional reader ;-) )

My intention is just to build a Lua runtime environment (using BlitzMax) which gives Lua scripts the capability to build GUIs, play Sound, build 3D graphics, access the file system (in a better way than the Lua standard) and do some network communications.

After completion, I will then concentrate on Lua again (and only updating the interface when required)