"A story in a FPS is like a story in a porn movie, it can be there, but it's not essential."
Dinosaur. Spoken like a man who's had his 15min.
Story, characterisation - as technical limitations are becoming less onerous, designers are realising that these can be wonderful motivators. Else what have you got? What I call 'cursor based gameplay' - i.e you have a cursor that happens to look like an alien/soldier/spaceship whatever, and you move it through a 2d/3d space issuing commands. Which is pretty similar to working with a spreadsheet...
Dinosaur. Spoken like a man who's had his 15min.
Story, characterisation - as technical limitations are becoming less onerous, designers are realising that these can be wonderful motivators. Else what have you got? What I call 'cursor based gameplay' - i.e you have a cursor that happens to look like an alien/soldier/spaceship whatever, and you move it through a 2d/3d space issuing commands. Which is pretty similar to working with a spreadsheet...