I think the underscore gives better readabilty you'll See typos better in
DX9_PositionMesh
than in
dx9positoinmesh
I'd suggest to use an entity system like Blitz does. This way it will be easy to convert existing blitz3D code!
DX9_PositionMesh
than in
dx9positoinmesh
I'd suggest to use an entity system like Blitz does. This way it will be easy to convert existing blitz3D code!