hi again;
thanx for your replies.
[JA2] :
what I have seen in that video is a Real rendering technique.
but My Engine have the following features[ I saw it in that video]
1- Bump Mapping.
2- Parallax mapping.
3- Light maps.[not finished yet].
soon I will add Realistic water surfaces.
another question I would to ask;
do you want cameras,lights,meshs,... to have their own commands for movement,rotation,... , Like:
DX9_PositionCamera mycamera,x,y,z
DX9_PositionLight mylight,x,y,z
or
a general system that manages movement,rotation,... ,Like:
DX9_PositionEntity my_entity,x,y,z
or
DX9_PositionObject my_object,x,y,z
such that my_entity : mycamera,mylight,...
or
my_object : mycamera,mylight,...
thanx for your replies.
[JA2] :
what I have seen in that video is a Real rendering technique.
but My Engine have the following features[ I saw it in that video]
1- Bump Mapping.
2- Parallax mapping.
3- Light maps.[not finished yet].
soon I will add Realistic water surfaces.
another question I would to ask;
do you want cameras,lights,meshs,... to have their own commands for movement,rotation,... , Like:
DX9_PositionCamera mycamera,x,y,z
DX9_PositionLight mylight,x,y,z
or
a general system that manages movement,rotation,... ,Like:
DX9_PositionEntity my_entity,x,y,z
or
DX9_PositionObject my_object,x,y,z
such that my_entity : mycamera,mylight,...
or
my_object : mycamera,mylight,...