Hi (I did post a similar topic elsewhere, but that was more to do with checking through the dictionary in 'real time' (which I've now solved!).
Thanks for all your advice - I'll sit back and give it a try.
Essentially, in this case, realtime checking is not necessary, as it can be done whilst the level loads.
:)
Thanks for all your advice - I'll sit back and give it a try.
Essentially, in this case, realtime checking is not necessary, as it can be done whilst the level loads.
:)