Klepto,
It works great on my
Audio3D SB Audigy 2 ZS Audio [8800]
excellent work!
here is another tiny sample. gives a bird's eye view of the "Listener"
EDIT: I have "Audio3D SB Audigy 2 ZS Audio [8800]" with 7.1 speakers.
EDIT: added runtimeerror if AL not installed.
It works great on my
Audio3D SB Audigy 2 ZS Audio [8800]
excellent work!
here is another tiny sample. gives a bird's eye view of the "Listener"
EDIT: I have "Audio3D SB Audigy 2 ZS Audio [8800]" with 7.1 speakers.
EDIT: added runtimeerror if AL not installed.
Import sidesign.minib3d Import sidesign.minisound3d If Not OpenALInstalled() OpenURL("http://www.openal.org/downloads.html") runtimeerror "OpenAL is not installed on this system, " endif Local URL:String="http::www.bmaxbook.com/guitar.ogg" Global SoundBank:TBank=LoadBank(URL) Graphics3D 800 , 600 , 0 Local Drives:String[] = Audio3dDrives() For Local Drive:String = EachIn Drives Print Drive Next SetAudio3DDriver(Drives[3]) Local Cam:TCamera = CreateCamera() Local Listener:Tentity = CreateSphere() EntityColor Listener,0,100,0 Local Light:TLight = CreateLight() Local cube:TMesh = CreateCube() PositionEntity(cube , 0 , 0 , 10) EntityColor cube,255,0,0 MoveEntity cam,0,10,20 ' this is 180 degrees PointEntity cam, Listener Local Sound:T3DSound = TSound3D.LoadSound(SoundBank ) CameraClsColor(Cam,20,20,20) Local time:Float = 0 CreateListener(Listener) While Not KeyHit(Key_Escape) 'PointEntity Cam , Cube Local Z:Float = -Sin(Time)* radius Local X:Float = Cos(Time) * radius time:+.25 radius = 10 PositionEntity cube,x,0,z 'TurnEntity(Cam,0,0.5,0) If KeyHit(KEY_SPACE) Then EmitSound(Sound,Cube) RenderWorld() Flip Wend