60/10 = 6, unless I am missing something. Six frames per second is significantly less than ten frames per second and might have something to do with your perceived performance issues. I can't see the amount of data you're sending being a problem, it seems very small.
You should definitely look into using timing in your game even if it doesn't fix the network issue.
SpaceAce
You should definitely look into using timing in your game even if it doesn't fix the network issue.
SpaceAce