Devils Child:
Thanks, but I'm not sure I understand your suggestion. I'm using Sprite Candy, but via that it's using EntityBlend sprite, 3 in order to provide the additive blending that makes that effect. Any other blend mode (ie Alpha (1) or Multiply (2)) just doesn't work.
And getting the black area to be bright is exactly what I was trying to achieve... It's only going to be 'black' until I stick the tile-based ground underneath it - which I'll also want to be lit up by the muzzle flash when it goes off.
Won't I?
Thanks, but I'm not sure I understand your suggestion. I'm using Sprite Candy, but via that it's using EntityBlend sprite, 3 in order to provide the additive blending that makes that effect. Any other blend mode (ie Alpha (1) or Multiply (2)) just doesn't work.
And getting the black area to be bright is exactly what I was trying to achieve... It's only going to be 'black' until I stick the tile-based ground underneath it - which I'll also want to be lit up by the muzzle flash when it goes off.
Won't I?