Ahem, I know what an import is. But you actually import compiled code, not source files. That's what seemed disturbing about the idea of "importing a .bmx file". Though I now like the way it's done in BlitzMax.
But thank you. And yes, I am indeed glad not to have to specify it on a command line.
@H&K: Thanks, I knew it was probably a stupid thing. It was bound to happen, until recently I had not done any real coding in BlitzMax since the day I bought it.
But thank you. And yes, I am indeed glad not to have to specify it on a command line.
@H&K: Thanks, I knew it was probably a stupid thing. It was bound to happen, until recently I had not done any real coding in BlitzMax since the day I bought it.