Blitz3d is on DX7 so you've not got shaders, apart from that it's great. The B3D format supports weighted vertices on the bones so given the right talent you will be able to perform very nice animation.
Regarding the size of textures 512x512 is fine, 1024x1024 is fine, I've never gone bigger than 1024 but I would suspect it's not a problem.
Blitz Animation blends from one set of animations to the next, however, does not allow different animations to run on the same model, ie, Shooting gun torso with running legs.
There are however ways round this by semi handrolling your own animation system by creating these animations on empty meshes, then picking up the entitypitch, roll and yaw of the bones and applying the selected ones to your real model. A bit of an arse but generally not a biggy.
That said, there are plenty of people that say this style of animation is rubbish because you wouldn't fire a gun in the same way if you were stood still or running. But that's a whole different debate.
I've never used Dark Basic Pro, I had Dark Basic a long time ago and the syntax is pants by comparison to blitz, however, dbp runs in DX9 so you get all the whiz bang effects that come with that.
But I'm not a guru.
Regarding the size of textures 512x512 is fine, 1024x1024 is fine, I've never gone bigger than 1024 but I would suspect it's not a problem.
Blitz Animation blends from one set of animations to the next, however, does not allow different animations to run on the same model, ie, Shooting gun torso with running legs.
There are however ways round this by semi handrolling your own animation system by creating these animations on empty meshes, then picking up the entitypitch, roll and yaw of the bones and applying the selected ones to your real model. A bit of an arse but generally not a biggy.
That said, there are plenty of people that say this style of animation is rubbish because you wouldn't fire a gun in the same way if you were stood still or running. But that's a whole different debate.
I've never used Dark Basic Pro, I had Dark Basic a long time ago and the syntax is pants by comparison to blitz, however, dbp runs in DX9 so you get all the whiz bang effects that come with that.
But I'm not a guru.