2D Sprite Muzzle Flash

Blitz3D Forums/Blitz3D Programming/2D Sprite Muzzle Flash

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I cant see the screenie but I'm guessing you just need to use a sprite of a gradient filled circle, that gets fainter as it gets near to the edge. Additive blend that onto the scene when the muzzle flash occurs and it should work.

[edit] oh, I can see the screenie now. :)