Sprite Angle in Ai Behaviors mod

BlitzMax Forums/BlitzMax Beginners Area/Sprite Angle in Ai Behaviors mod

Is it always the wrong heading by the same amount?

That is if you want a heading of "up" and the bullet is heading "left", and then when you want a heading of "Right" the bullet is heading "up".

Is so then there is simply a transform addition/subtraction missing from the angle. Add a constant to the bullet heading. (Try 90 degrees or pi/2)