Corridor Pack / WW2 Aircraft

Miscellaneous Forums/Graphics Showcase/Corridor Pack / WW2 Aircraft

This stuff looks very nice when viewed from above.

Note: The desk (reception-type one) is not textured in this level - but this is fixable. EDIT: In fact, it is looking for a 'Desk.BMP' texture that does not exist.


EDIT: From an FPS point of view:

One thing I have noted with the demo level is there are gaps in the geometry which you can see through - so you may want to set a ground plane below your level or a moving surface parented to the player/cam to mask those. I don't see this as a major problem - but might be annoying for some people.

The drinks machine seems too tall and the monitors on the desks are too high - they are ideal to look at when standing up, but ridiculous for someone sitting at a desk. The drinks machine is user-fixable but the monitor is a bit more tricky. The room partition/divider now seems far too low - but this is user-fixable.

EDIT:
Use this as a rough guide (just to get you started):
Based on a 1.7 camera eye-height.
ScaleEntity level,.017,.017,.017

Set a ground plane at ,0,-.1,0
Colour the ground plane a darkish colour - remember though that the gaps in the geometry in the corridor-type sections go up the walls so setting it to black will look okay for the floor, but will stand out for the walls. In addition, you will still have to set the CameraClsColor to compensate - perhaps setting this slightly less dark.

EDIT:
This is mainly if you were using the level for FPS-type play/cameras. For a top-down/isometric game then you will probably not be too bothered.

EDIT:
In the demo level, there is an old hole (section of mesh missing) in the ceiling of Mesh13 which is the corner section to Mesh24 (The large empty room). I've looked at the individual corner meshes and they seem fine - so, I cannot see problems building a level - this is just a problem with the example demo level.