Corridor Pack / WW2 Aircraft

Miscellaneous Forums/Graphics Showcase/Corridor Pack / WW2 Aircraft

Concentrating on the 3Ds version:

There are 22 .3DS files:
Chair, Coffeetable, Computer, Corner1, Corner2, Corner3, Corner4, Corridor1, Crate, Desk, Level Demo, Office 2, Office, Picture, Plant, Room1, Room2, Sofa, Tsection1, Tsection2, Tsection3, Tsection 4.


Room1 - a small room
Room2 - a large room

Corridoor1

There are 4 corner sections. Corner1 is interesting as it has no doorways. It is interesting as there are no corridor or 'T'-sections that don't have doorways either (it would be nice if they were included)

There are 4 'T'-sections. However, 'Tsection3' and 'Tsection4' appear to be the same mesh - I am suspicious that one of these sections is meant to be different.

There is a pre-made level - which is the one pictured in this thread.

There is a pre-made office room too - NOTE: this room contains meshes that are not available as single mesh files (although, you could technically separate them yourself):
Telephone
Wood-effect desk - matches the cofee table
Room partition/divider - has 2 eye-level windows at one end
Filing cabinet
Drinks machine - refrigerated fizzy/soda/soft drinks-type

There is a second, smaller, pre-made office.

The included, separate mesh, furnishings are:
Chair - this is a typist-type chair - black with blue fabric
Coffee table - a square wood-effect low table
Computer - (this is actually an LCD-type monitor)
Crate - a metallic sort of sci-fi crate
Desk - this is more like a reception-type desk
Blue fabric office-type sofa
Wall picture - sci-fi scene
Potted plant

All of the rooms/sections seem to have lighting in the ceilings - Yes the meshes are single-sided so you can't see the ceilings from above. I find the lighting somewhat unsightly - in some areas the lighting is out of scale with other areas - the small office/room being a blatant example whereby the lights are ridicuously large. EDIT: in fact, this is caused by the fact that the lights are re-used from the corridor sections - thus they blatantly can go out of scale.


In conclusion - this is all very good. Good for a UFO/Laser Squad, turn-based, type of game (as an example).

However, I am concerned regarding 'Tsection3' and 'Tsection4' appearing to be the same mesh - I belive this to be an error.