Hi,
I’ve been rolling around numbers from this thread and others where you’ve kindly posted numbers on your game sales(and I do appreciate this very much), but as much as I move the numbers around, I can’t figure out how they add up to a good income.
Numbers I’ve seen (or, in a couple of cases, believe I remember seeing):
Xmas Bonus: approximated 3 months work(which would be 500hrs?), with 230 sales (not all at full price), $4600 total sales (but most through portals) for approx $1500 to you?? (is this close?)
Easter Bonus: 3 weeks with overtime/200hrs, and 250 sales
Holiday Bonus(?)
Framework: 270 hrs and >50 sales (approx $2500?)
Oz - 500 hours on contract, unspecified return
So, does all of this represent a years worth of work? Is 30% a fairly standard take for the portals? All in all, that looks like a <$20k return. I guess I’m just thinking that this seems like a big leap of faith to take when you have a family. And moreover, at this point, continuing down this path seems like another leap of faith after you’ve had a year and posted these sort of average looking results.
I guess what I’m asking, is, What am I missing? How secure were you financially before going independent, and how much of what we’re seeing is part of a longer term plan of building up a library to generate revenue in the future?
I quit my job 4 weeks ago to pursue indie development. (note that I played poker professionally for the last couple of years, so I could walk back into a casino and pick back up if I wanted to) At preset, I am doing this with a friend who suggested doing a Match-3 game because they seemed to have an enduring popularity. However, the further into the project we go, the more I look around and see how saturated the market is and how much more innovative some of the new match-3’s are, and I wonder if this is really worth it. More than that, it seems the market is quickly becoming crowded by not-quite-indie’s(at least in the traditional sense) who are making incredibly polished games. Not that I don’t think we could achieve that with time, but I believe our buffer funding is less than what it should have been, and our time horizon a little on the short side.
I would appreciate any feedback (from Grey or others).
And again, you’ve been very generous by revealing your results, Grey. I hope I’m not being too nosy by asking these questions.
Thanks,
John
I’ve been rolling around numbers from this thread and others where you’ve kindly posted numbers on your game sales(and I do appreciate this very much), but as much as I move the numbers around, I can’t figure out how they add up to a good income.
Numbers I’ve seen (or, in a couple of cases, believe I remember seeing):
Xmas Bonus: approximated 3 months work(which would be 500hrs?), with 230 sales (not all at full price), $4600 total sales (but most through portals) for approx $1500 to you?? (is this close?)
Easter Bonus: 3 weeks with overtime/200hrs, and 250 sales
Holiday Bonus(?)
Framework: 270 hrs and >50 sales (approx $2500?)
Oz - 500 hours on contract, unspecified return
So, does all of this represent a years worth of work? Is 30% a fairly standard take for the portals? All in all, that looks like a <$20k return. I guess I’m just thinking that this seems like a big leap of faith to take when you have a family. And moreover, at this point, continuing down this path seems like another leap of faith after you’ve had a year and posted these sort of average looking results.
I guess what I’m asking, is, What am I missing? How secure were you financially before going independent, and how much of what we’re seeing is part of a longer term plan of building up a library to generate revenue in the future?
I quit my job 4 weeks ago to pursue indie development. (note that I played poker professionally for the last couple of years, so I could walk back into a casino and pick back up if I wanted to) At preset, I am doing this with a friend who suggested doing a Match-3 game because they seemed to have an enduring popularity. However, the further into the project we go, the more I look around and see how saturated the market is and how much more innovative some of the new match-3’s are, and I wonder if this is really worth it. More than that, it seems the market is quickly becoming crowded by not-quite-indie’s(at least in the traditional sense) who are making incredibly polished games. Not that I don’t think we could achieve that with time, but I believe our buffer funding is less than what it should have been, and our time horizon a little on the short side.
I would appreciate any feedback (from Grey or others).
And again, you’ve been very generous by revealing your results, Grey. I hope I’m not being too nosy by asking these questions.
Thanks,
John