There may be some weirdness caused by the lack of vertical blanking period when using DVI. I haven't the foggiest idea how Blitz implements the vwait command, or how this may be affected by the lack of a real vertical blank event.
It may be something Blitz is doing wrong. After all, most other games work fine without stuttering, so their implementation of "sync to frame" works perfectly well with DVI.
It may also be nVidia's driver at fault. It is a bit of an edge case, with so few people playing windowed games requiring of smooth updates.
It may be something Blitz is doing wrong. After all, most other games work fine without stuttering, so their implementation of "sync to frame" works perfectly well with DVI.
It may also be nVidia's driver at fault. It is a bit of an edge case, with so few people playing windowed games requiring of smooth updates.