Sprite Candy and Z-Order

Blitz3D Forums/Blitz3D Userlibs/Sprite Candy and Z-Order

Moraldi
We have used B3D Pipeline made by Pudding to create levels in Master of Defense. No extra tools or level editors used.

You can set create few meshes in 3D Studio and set individual texture on each. Then use alpha maps, or vertex alpha to make holes in this meshes to create translations from ground to grass, for example.