heh. i actually meant the NON technical term of skin, as in "the picture displayed across a mesh" not "the mesh bound and rigged across a bones IK system", i've already pretty much masterred the technical skinning process, i've just gotta work on NON technical skins now and how to display them in-game
yeah, i've modelled everything and set up a biped system with animations and all, but the envelopes were malfunctioning, so instead of skinning the character to the bones i attached each body part seperately to each bone to animate, when i save the file as .3ds will the bones be loaded into b3d too? or just the movements made by the character? (also, still, if i UVW mapped something in 3ds, will the mapping on the .max file appear is b3d when i load it as .3ds?)
thanks
yeah, i've modelled everything and set up a biped system with animations and all, but the envelopes were malfunctioning, so instead of skinning the character to the bones i attached each body part seperately to each bone to animate, when i save the file as .3ds will the bones be loaded into b3d too? or just the movements made by the character? (also, still, if i UVW mapped something in 3ds, will the mapping on the .max file appear is b3d when i load it as .3ds?)
thanks