LoadAnimSeq - is there a limit?

Blitz3D Forums/Blitz3D Programming/LoadAnimSeq - is there a limit?

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(tu) sinu,

When placed last, the stop animation gives me a zero which is obviously wrong, yet when placed second it gives me a 2. It is mighty odd. When in second place it animates just fine though so as long as it continues to work I guess thats onk. I don't like surprises though so I would like to know why it is wrong.

I am seeing the animator on Monday and I have another issue with the way the mesh has exported out of Max (via Pipeline). It is facing the correct way before I animate it, but when it is animated it flips around and faces the reverse direction. Not sure why yet.

@Naughty Alien thats great to know there is no limit to anim sequences. I only have four so far but I intend to have upto 10-15.

IPete2.