I'm not good at reading other people's code at the best of times, but your understanding of the article seems right to me, and I can't immediately spot anything wrong in your implementation. Have you tried using something more accurate than milliseconds to see if that makes the difference?
Fix Your Timestep!
BlitzMax Forums/BlitzMax Programming/Fix Your Timestep!The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.