Simulation GetKey() without flush?

Blitz3D Forums/Blitz3D Programming/Simulation GetKey() without flush?

That's looking good. For simplicity you may (as in "don't have to") wrap the entire thing in a function named "CollectKey()" that will return any key in ascii, including cursor keys, backspace, keyrepeat etc. Like the old InKey$.

But this depends on the situation. Guess this one is already working nicely. So thanks for sharing!

BTW you may add it to the code archies.