JV-ODE Physics Thread 9

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 9

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Thanks Danny :)

I have looked through the demo source code but I don't know C++ either. I've also tried a simple linepick and then add force upwards which looks awful. I was even manually positioning the body which works ok until you collide with something. Feel like I've tried everything :(

Meanwhile, I have come across another problem... If I have an ODE body with more than 1 geom, then how can I test for collisions on all the connected geoms?

I'm adding sound effects when 2 geoms collide, but if the collided object has more than 1 geom, the sounds don't work... Any ideas?