other than the countcollisions method, is there any way to say "when this collides with that, do this"? also, if i were to put inside the loop "translateentity player, 0,-0.3,0" (with a slide collision on the ground), would the player fall down, and slide downwards in a slope on the ground? (i dont like that effect, so im trying to find a collisions method in which i can say "if the player is not colliding with the ground, loop a translation downwards")
any help is greatly appreciated :D
any help is greatly appreciated :D