Speaking of AShadow...

Blitz3D Forums/Blitz3D Userlibs/Speaking of AShadow...

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thanks. i see, you're using the same technique, we discussed some weeks ago. even though it looks impressive on small samples, it gets really difficult in a real world environment. because its doubling all polygons on the reflecting mesh. also if you want to change the light (color, brightness), the reflection still looks the same, because its 'hardpainted'...

but anyway...nice example of blitz' (and dx7's) capabilities ;)