JV-ODE Physics Thread 9

Blitz3D Forums/Blitz3D Userlibs/JV-ODE Physics Thread 9

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If there's no collision, there will be no physics response at all, so if the force/velocity of the objects are behaving oddly then I would examine any external forces being added manually (angular velocity damping etc).

There shouldn't be any performance disadvantages when using a sub-space per car, possibly a small performance gain if anything.