Unable to Convert from 'TMesh' to 'Int'

BlitzMax Modules Forums/MiniB3D/Unable to Convert from 'TMesh' to 'Int'

from an OOP standpoint what we are talking about is the difference between Inheritance, Composition and Aggregation.
Inheritance is the
Type TRabbit Extends TAnimal

TRabbit would generally be able to use the code [the behaviors and attributes] from TAnimal. A Rabbit "is an" Animal.

Composition is a form of "Has-a". A Type is made up of other types.
Type TSpaceship
     Field Weapon:TWeapon
     Field ShipEntity:Tentity
end type


Aggregation is very similar to Composition. The major difference (the litmus test) is:
"If the base type is destroyed, do the composed types live on?"

A common example would be a duck pond:

Type TPond
     Field List_of_Ducks:TList
End type


If the Pond is destroyed (drained, whatever) the Ducks would continue to exist.

anyway. You will probably use a combination of Inheritance and Composition/Aggregation but From what I have read (just enough to be dangerous) you should Favor Composition over inheritance.