Before I read LineOf7s' post I created my own Map Editor. I made it so that I would use a type to get the images into my game, but when I use this code in the game it says "memory access violation"
why?
If Z=1 For nground.ground=Each ground If frame=0 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y+6 Else For nground.ground=Each ground nground\Y=nground\Y-6 Next EndIf ElseIf frame=1 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y+6 nground\X=nground\X-6 Else For nground.ground=Each ground nground\Y=nground\Y-6 nground\X=nground\X+6 Next EndIf ElseIf frame=2 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X-6 Else For nground.ground=Each ground nground\X=nground\X+6 Next EndIf ElseIf frame=3 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X-6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X+6 Next EndIf ElseIf frame=4 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 Else For nground.ground=Each ground nground\Y=nground\Y+6 Next EndIf ElseIf frame=5 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\Y=nground\Y-6 nground\X=nground\X+6 Else For nground.ground=Each ground nground\Y=nground\Y+6 nground\X=nground\X-6 Next EndIf ElseIf frame=6 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X+6 Else For nground.ground=Each ground nground\X=nground\X-6 Next EndIf ElseIf frame=7 If Not ImagesCollide(nground\image,nground\X,nground\Y,0,you,400,300,0) nground\X=nground\X+6 nground\Y=nground\Y+6 Else For nground.ground=Each ground nground\Y=nground\Y-6 nground\X=nground\X-6 Next EndIf EndIf Next EndIf
why?