We have a Bmax enging in the works. Should be ready to ship in about 4 months. Will probably have a beta before then though.
It's an Ogre Wrapper that uses Bmax for keyboard and gamepad input, sound etc. Lets you use ogre within a Bmax window with full control of the window, so windowed mode and maximized works, as does fullscreen. You can use Maxgui with it, of CEgui for skinned GUI's. Or you can mix both Gui's as needed.
Has full XML and LUA support for CEgui including .scheme, .layout, .looknfeel, .imagesets and custom falgard widgets.
Keep an eye out for FLOW in the coming months :)
Currently uses newton for collision and physics.
It's an Ogre Wrapper that uses Bmax for keyboard and gamepad input, sound etc. Lets you use ogre within a Bmax window with full control of the window, so windowed mode and maximized works, as does fullscreen. You can use Maxgui with it, of CEgui for skinned GUI's. Or you can mix both Gui's as needed.
Has full XML and LUA support for CEgui including .scheme, .layout, .looknfeel, .imagesets and custom falgard widgets.
Keep an eye out for FLOW in the coming months :)
Currently uses newton for collision and physics.