Unable to Convert from 'TMesh' to 'Int'

BlitzMax Modules Forums/MiniB3D/Unable to Convert from 'TMesh' to 'Int'

Sorry for the delay on reply, been stuck into it. It's basicaly a top down Stargate SG1 type game, you eventually can choose who you want to be, Go'ould, Ori, Human, Ancient and Wrath, you start with a minimal ship and build your way up. Mostly I'd like it to be primarily a network game.

I'm experiencing problems with the Minib3d, for starters I dont think it supports CreateListener, so my projectiles cant get louder and quiter as they move toward you. The EntityFX doesn't seem to work perfectly, I can get my objects to full bright. And full oop is proving awkward to work with, I tried to .CopyEntity(p.currentWeapon.model) Under Create:TBullet And I still get the Cant convert from TMesh to Int ???

I think it's teething problems moving from B3D to BMax.