CodeGit:If your intention is to develop "quickly 3D games" I'm not sure that BMax is the correct product for you
Then for what is it for?.
I have spent years with C and C++ because I am in love with these languages but (as usually happens with great loves...) I am tired. I don't want to reinvent the wheel trying to complete a 3D game with a C++ compiler and a powerful but complicated 3D engine. With Blitz3D I discovered the easy and rapid development without spent my time on basic tasks such rendering and handling all my meshes. But I missed methods, strict declarations (who saved me from stupid bugs )etc. I am sure that BRL knows that completing an official BlitzMax 3D module will offer a unique product to the market but they have faced very serious problems. I don't know if these problems are part of the existing BlitzMax structure or of the Max3D