space shooter collision detection

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i have two types of objects: enemies and bullets. ?

I would like to help. could you elaborate?

are the enemies firing bullets too?
how many player bullets are on screen at once?

no matter what, collisions are expensive to compute. using the grid idea will speed things up. i think using sphere to sphere collisions are fastest too. (you lose some granularity, but make up alot in speed)

can you post some code?