They have stopped MiniB3D???
Please, tell me, that this is not true - I would like to have a comfortable programming environment (language + libs) with middle-end 3D support (not low-end - I could do that myself - and not necessarily high-end as I'm not a professional 3D programmer) and I would not like to go back to PureBasic just because of their 3D support.
In my opinion, BlitzMax is the far more comfortable Basic (PureBasic is so close to C that I don't really know why I should not use C directly) but PureBasic seems to have the better runtime library set (+ documentation)
Fortunately, its easier (for people like me) to extend the runtime libraries (see my current Lua work - and consider, that I'm a complete BlitzMax beginner!) rather than to modify the language itself. Thus, I would like to continue with BlitzMax (I need the cross-platform capabilities!) but would also like to see 3D support (well, and multi-threading)
Mark & Simon, you saw this ;-) You did a marvellous job, but there is still plenty of work left ;-)
Please, tell me, that this is not true - I would like to have a comfortable programming environment (language + libs) with middle-end 3D support (not low-end - I could do that myself - and not necessarily high-end as I'm not a professional 3D programmer) and I would not like to go back to PureBasic just because of their 3D support.
In my opinion, BlitzMax is the far more comfortable Basic (PureBasic is so close to C that I don't really know why I should not use C directly) but PureBasic seems to have the better runtime library set (+ documentation)
Fortunately, its easier (for people like me) to extend the runtime libraries (see my current Lua work - and consider, that I'm a complete BlitzMax beginner!) rather than to modify the language itself. Thus, I would like to continue with BlitzMax (I need the cross-platform capabilities!) but would also like to see 3D support (well, and multi-threading)
Mark & Simon, you saw this ;-) You did a marvellous job, but there is still plenty of work left ;-)