isGadget(gadget)

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Hmmmm... then I would need to wrap all the gui functions to do the tracking and checking. Right now the script language gives the user direct access to the gui functions.... Well, its one possible solutions. Is there anything available in the user32.dll do check gadgets....

Maybe I could create a function in C++ to check the x value of a gadget. Then using a try/catch I could detect the error and return false or true if ther is no error