I have to say, for some stuff masks simply don't work. They are great for a lot of things. But eg. for Grass you HAVE to use alpha.
THe quintessence is: don't use singlesurface. Using DXT3 or 5 alpha! textures on CopyEntity-ed entities does however work very nicely. Note rendering of dds alpha was 200% as fast as the same with a bmp-alpha texture.
THe quintessence is: don't use singlesurface. Using DXT3 or 5 alpha! textures on CopyEntity-ed entities does however work very nicely. Note rendering of dds alpha was 200% as fast as the same with a bmp-alpha texture.