Hi yahfree,
Thanks for the additional bits. I have found some mistakes and I have a working version here now however, I need some time to show you the changes so you can understand. I will attach the new code here for now, but I will explain some more if I get chance tomorrow.
I didn't have your pictures and I had to remove some other stuff, hopefully you will get the main idea, but if not, just wait until I can explain more.
Thanks
Tim
Thanks for the additional bits. I have found some mistakes and I have a working version here now however, I need some time to show you the changes so you can understand. I will attach the new code here for now, but I will explain some more if I get chance tomorrow.
Global selection Global ingame ingame = 1 selection = 1 ;If selection=1 Mainmenu() ;If selection=2 playgame() ;If selection=3 options() While ingame = 1 ; loop until ESC is pressed If selection = 1 Then Mainmenu() ; main menu sets selection to 2 if the play game button is pressed or sets selection to 3 if the options button is pressed. ElseIf selection = 2 Then playgame() ; move game code into its own function. When game ends set selection = 1 again to show the main menu. ElseIf selection = 3 Then options() ; display the options menu. When the back button is pressed, set selection to 1 and the main menu will be shown. End If Wend Function Mainmenu() Graphics 800,600,32,2 mainimage=LoadImage("mainmenu.png") continue=LoadImage("Playbutton.png") ;mouse=LoadImage("mouse.png") MaskImage continue,255,0,255 While selection = 1 ;mouse_x=MouseX() ;mouse_y=MouseY() Cls DrawImage mainimage,0,0 DrawImage continue,100,400 ;DrawImage mouse,mouse_x,mouse_y Flip If ImageRectCollide(continue,100,400,0,MouseX(),MouseY(),5,5) And MouseHit(1) selection=2 End If If KeyHit(60) Then selection = 2 End If If KeyHit(59) Then selection = 3 End If Delay 5 Wend End Function ;Options Function options() Graphics 800,600,32,2 Backbutton=LoadImage("Backbuttons.png") While selection = 3 Cls DrawImage backbutton,0,0 If KeyHit(1) Then selection = 1 End If If ImageRectCollide(backbutton,0,0,0,MouseX(),MouseY(),5,5) And MouseHit(1) selection=1 End If Flip Delay 5 Wend End Function Function playgame() Graphics 800,600,32,2 ;Mid handles all of the images and creates a image called paddle. HidePointer AutoMidHandle True paddle=CreateImage(70,15) ball=CreateImage(10,10) AutoMidHandle False ;draws on the empty image container.. SetBuffer ImageBuffer(paddle) Rect 0,0,70,15,1 SetBuffer ImageBuffer(ball) Oval 0,0,10,10,1 SetBuffer BackBuffer() ;Copys the ball image 3 times these will be our lifes displayed on the bottom of the screen. life1=CopyImage(ball) life2=CopyImage(ball) life3=CopyImage(ball) While selection = 2 Cls If KeyHit(1) Then selection = 1 End If ;Calls functions. Text 0,0, "IN game" ;conditional functions ;small delay in the loop for less slow down. ;flips, ends the loop and termanates the program.. Delay 5 Flip Wend End Function
I didn't have your pictures and I had to remove some other stuff, hopefully you will get the main idea, but if not, just wait until I can explain more.
Thanks
Tim