Resident Evil 4 is like Game "Crack"

Miscellaneous Forums/General Discussion/Resident Evil 4 is like Game "Crack"

DampeS8N: When you die it says "Continue?" and you can carry on from the last door you came through, this is way better than the other RE games where you DID have to go back to the last save which could have been miles away, through really slow opening doors etc.


I don't remember. If it gave me that option, I'm sure I took it. However. The last door I believe I had gone through, was the save one... Unless you count a path as a door.

Look. I'm sure the game 'got better'. I'm sure by HALF WAY THROUGH the game I would have been able to use the controls. But that isn't good game design. Good games are fun when you start playing them, and when you finish playing them.

I didn't like that while I was still trying to figure out how to play the game while tip toeing around people with weapons. I was sent into a seemingly endless stream of baddies in a small town. Where the only way to figgure out what to do, was to run past them all and run blindly into alleys and backways, only to come to a fence I couldn't open, and then to be beat to death by the mob. Fight em all? I ran out of ammo and was slowly mauled to death by them. Try running a different way? Find a button to press? This? That?

I remembered from my limited play, and extensive watching of others play the other games, that a big part of the prior games was the same. Adventure game fetch quest puzzles, with all the normal 'down time' filled with zombies.

I assumed the game went on to make me die a lot, I don't find that fun, so I stopped playing.

I'm sure it had great moments. The one it lead off with was craptastic. It couldn't have even been the 3rd save. I'm thinking it was the second. There was that house you start at, then running through to the center of the town. That's where I got to, thats where I spent several times going through, and that's where I stopped playing.

It has all the control problems of "50 Cent: Bullet Proof"