Thanks for all the hints...
but since I have to define (platform-dependent) types and functions, many of the ideas do not apply.
Unfortunately, I'll have to split my code and "import" those sources only, which belong to a given platform.
Extending BlitzMax's functionality is not an option for me right now (I'm already busy implementing other BlitzMax modules)
but since I have to define (platform-dependent) types and functions, many of the ideas do not apply.
Unfortunately, I'll have to split my code and "import" those sources only, which belong to a given platform.
Extending BlitzMax's functionality is not an option for me right now (I'm already busy implementing other BlitzMax modules)