I have also tried to implement some frustum culling, which pushes the fps again up to 1000 fps with VBOs and a tarrain map of 512*512.
If you have my module, you could test the VBOs yourself:
Change your createChunk method abit:
And it should compile.
If you have my module, you could test the VBOs yourself:
Change your createChunk method abit:
UpdateNormals mesh mesh.UpdateBuffer() Return Mesh
And it should compile.