Terrain?

BlitzMax Modules Forums/MiniB3D/Terrain?

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I have also tried to implement some frustum culling, which pushes the fps again up to 1000 fps with VBOs and a tarrain map of 512*512.

If you have my module, you could test the VBOs yourself:

Change your createChunk method abit:
UpdateNormals mesh
mesh.UpdateBuffer()		
		Return Mesh


And it should compile.