Simulation GetKey() without flush?

Blitz3D Forums/Blitz3D Programming/Simulation GetKey() without flush?

Thanks,
Checking for a keydown immediately after the getkey could solve some of the problems.
I´ll try to implement this and see if it can work.
I already use keydown for the numpad and home, end, delete, backspace and the arrows, so it shouldn´t take to long.
I think I need to "remember" if the shift keys or AltGr also are pressed..