Thanks Curtastic.
The player (knight) does move a little too fast but that is easily fixed (open CoreUnitTemplates.unit in the levels folder and scroll down to the line 'filename=Knight\Knight.dat' and then a few lines down is 'speed=0.25' change it to 'speed=0.17' - that should be much better.
EDIT - ignore speed adjustment above and simply copy this file
http://home.people.net.au/~Matthew.Lloyd/lloyd/BNP2/AnimationDataLowRes.txt
over the file with the same name in the Knight subdirectory - this will adjust the speed animation for the knight.
Regarding healing - there is no healing in the game, as designed. At one point I gave the player health for each monster killed but I found that good players could keep playing indefinitely, getting to the point where they have over +20 armour and a similar amount of swords - no challenge left for the player.
I think I will add blood when an enemy dies, it's pretty easy to do (already coded for but I haven't included any blood in this particular game).
The gold & treasure is just for score.
Wall collision - my fault (human error) as to why it is not precise - I did not draw the collision maps (in levels\tiles) accurately enough. Will fix before it is complete.
Thanks for the feedback.
The player (knight) does move a little too fast but that is easily fixed (open CoreUnitTemplates.unit in the levels folder and scroll down to the line 'filename=Knight\Knight.dat' and then a few lines down is 'speed=0.25' change it to 'speed=0.17' - that should be much better.
EDIT - ignore speed adjustment above and simply copy this file
http://home.people.net.au/~Matthew.Lloyd/lloyd/BNP2/AnimationDataLowRes.txt
over the file with the same name in the Knight subdirectory - this will adjust the speed animation for the knight.
Regarding healing - there is no healing in the game, as designed. At one point I gave the player health for each monster killed but I found that good players could keep playing indefinitely, getting to the point where they have over +20 armour and a similar amount of swords - no challenge left for the player.
I think I will add blood when an enemy dies, it's pretty easy to do (already coded for but I haven't included any blood in this particular game).
The gold & treasure is just for score.
Wall collision - my fault (human error) as to why it is not precise - I did not draw the collision maps (in levels\tiles) accurately enough. Will fix before it is complete.
Thanks for the feedback.