Try:
Just set up a collision radius that contains the entire mesh (forget about the y param as I've never been able to get ellipsoidal collisions to work properly), then, when a collision takes place, do a MeshesIntersect check.
Just set up a collision radius that contains the entire mesh (forget about the y param as I've never been able to get ellipsoidal collisions to work properly), then, when a collision takes place, do a MeshesIntersect check.