BlitzMax 3D Solved

Miscellaneous Forums/General Discussion/BlitzMax 3D Solved

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You want know what I fear, With the extra engines people have on offer, Mark feels less in need to finish his


I agree entirely and feel that that is a strong argument to make for improving the language itself (i.e. add multi-threading, generics, closures, etc).

BMax's strength lies in it's modularity and it's ability to interface with outside code. There are already a # of decent 3D engines to choose from. There aren't all that many game-oriented languages to choose from. If you include C# in that list though, Bmax has some serious competition. I think Mark's time would better be spent making the language standout.