Yes, I too believe I've implemented my attempts incorrectly... >.<
I've tried EnitityVisible, EntityInView, Linepick, and even having a cube scaled to the length of the distance between the camera and player and tested for collision. And so since nothing I tried worked, rather than spending hours and hours trying to correctly implement one of those methods, I decide to find out here the way that is best and then spend my time implementing the best way.
I've tried EnitityVisible, EntityInView, Linepick, and even having a cube scaled to the length of the distance between the camera and player and tested for collision. And so since nothing I tried worked, rather than spending hours and hours trying to correctly implement one of those methods, I decide to find out here the way that is best and then spend my time implementing the best way.