BlitzMax 3D Solved

Miscellaneous Forums/General Discussion/BlitzMax 3D Solved

Excuse me for not reading every post, just want to say:

As puki, I tried Irrlicht some time ago and I was pretty disappointed, a jerky, noninteractive walktrough in a non-lit dx5ish mini-level, where an elevator was the ultimate proof of power, although, the elevator didn't work for some reason.

Now I think this was an old version and irrlicht may be very powerful today. Good to hear it was wrapped for BMax. And what was that about the B3D mod??

About Max3D I'd like to note:

Mark said, the Max3D Project needs a "major rethink" and that he has no idea when it's gonna be released. This sounded to me like "it's gonna take a long time".

This is only speculation, but maybe some of us were also extremly sucking, asking every other thread: when? when? when? gimme gimme gimme! So maybe we are not worth to eat the pearls, kind of, or something.

Well I confess I said that too. Simply because I wanted to sex-up my engine.

As far as I see Believing in a soon Max3D release is probably more religious than believing in santa claus. Personally I start looking around for a substitute, where Irrlicht is a top ranking candidate.

But first I'm gonna add the final cut to my Blitz3D games, cause there's still a lot of power in Blitz3D that I didn't use so far.