Im not sure how blitz handles non 4:3 ration screen sizes, but it it just stretches the screen then the below should work I think will all resolutions?
Cheers,
Unc
Graphics3D 800,600,0,2 HidePointer camera=CreateCamera() sphere=CreateSphere(10,camera) MoveEntity sphere,0,-3,4 ;fill the screen with some random blocks For x=1 To 40 temp=CreateCube() EntityColor temp,Rand(255),Rand(255),Rand(255) PositionEntity temp,Rand(-30,30),Rand(-30,30),Rand(-30,30) Next While Not KeyDown(1) ;mouse look TurnEntity camera,MouseYSpeed(),-MouseXSpeed(),0 RotateEntity camera,EntityPitch(camera), EntityYaw(camera),0 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 RenderWorld Flip Wend
Cheers,
Unc