speed: bmax vs c++

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uhm, the array/pointer thing:

consider this:
Type MyPixel
  Field r:int
  Field g:int
  Field b:int
End Type


Next on, my 'image' is simply an array of such MyPixel instances, like i[width*height], so normally I access my red pixels with i[x+width*y].r .
How to apply that array/pointer thing on that structure?