Max2d or other engine?

Miscellaneous Forums/General Discussion/Max2d or other engine?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

@Taumel: I think you missed my point. My point was not that there are better things already. My point was why wait IF there are better things already. I'm talking about people who wait on principle without a reason, or jump on principle without a reason. I wasn't referring to anyone who actually has a reason to do what they're doing.

BTW, even so, I still disagree with C) as it cannot be native, and E) ( Because I bought BlitzPlus XD )

Is every function fully wrapped? How speedy is it compared to BlitzMax?

Everything except the GUI stuff which is pretty much unwrappable. Gadgets have to be inherited from the C++ gadget class and BlitzMax doesn't integrate well enough with C++ to allow this, as far as I can see. It seems pretty fast to me, but I haven't done extensive testing. Best thing would be to grab the module and try it. I can't remember if the download link on my site has the latest HGE ( 1.60 ) or not, but if not, let me know and I'll make it available because I have updated it.