Don't call an important func as part of an OR test

BlitzMax Forums/BlitzMax Programming/Don't call an important func as part of an OR test

possibly. It's no big deal though. Those Anim functions actually have different names in my code and handle different animation aspects of the game. I could wrap them in another function which returns the status of if an anim is occuring but there is no need in my case. There are some other functions also that I call and the end result is that if any of the functions return 1, then I need to block user input. It works well and is understandable. Thanks for the advice.