Were well on our way to having a really good Ogre3D wrapper for Bmax. Our C++ coder Lina recons it will be about 4 months to a proper release.
Currently we have Ogre running in a Bmax window with Maxgui support as well as full CEgui support using XML or LUA . Newton, and Bmax input. YOu can mix and match the UI stuff so you can have standard OS gadgets mixed with skinned ones and have full control of the windows.
Were currently using it in a commercial App and hope to have some more gamecentric example demo's avaliable for launch. But all the basics needed for games are in there already.
Cygnus is the core Bmax coder working with Lina on Flow, And I'm mostly involved as the Artist/designer and producer in our commercial project.
Ogre has come a long way in the last couple of years and is way ahead of irrlicht in the rendering department, and I think Flow does a good job of taking care of the rest thats required to make it into a decent Bmax game framework.
Cygnus has plans to develop EasyFLOW which would be more like Blit3D, for those that don't need the extra depth and flexibility that ogre's API offers.
Currently we have Ogre running in a Bmax window with Maxgui support as well as full CEgui support using XML or LUA . Newton, and Bmax input. YOu can mix and match the UI stuff so you can have standard OS gadgets mixed with skinned ones and have full control of the windows.
Were currently using it in a commercial App and hope to have some more gamecentric example demo's avaliable for launch. But all the basics needed for games are in there already.
Cygnus is the core Bmax coder working with Lina on Flow, And I'm mostly involved as the Artist/designer and producer in our commercial project.
Ogre has come a long way in the last couple of years and is way ahead of irrlicht in the rendering department, and I think Flow does a good job of taking care of the rest thats required to make it into a decent Bmax game framework.
Cygnus has plans to develop EasyFLOW which would be more like Blit3D, for those that don't need the extra depth and flexibility that ogre's API offers.