Texture mapping problem

Blitz3D Forums/Blitz3D Beginners Area/Texture mapping problem

That seems to be a machine-dependant problem. Here, with all three lights, everything is textured. When a texture is missing, the object turns white. If they turn black, it is a lighting problem.

After creating the object, try using "UpdateNormals ground" to generate normals for the object.
You could also set the normals yourself with the "VertexNormal" command, or use Stevies "MeshUnweld" and "MeshNormals" routines in this topic: (ctrl+F)
http://www.blitzmax.com/Community/posts.php?topic=64797