That seems to be a machine-dependant problem. Here, with all three lights, everything is textured. When a texture is missing, the object turns white. If they turn black, it is a lighting problem.
After creating the object, try using "UpdateNormals ground" to generate normals for the object.
You could also set the normals yourself with the "VertexNormal" command, or use Stevies "MeshUnweld" and "MeshNormals" routines in this topic: (ctrl+F)
http://www.blitzmax.com/Community/posts.php?topic=64797
After creating the object, try using "UpdateNormals ground" to generate normals for the object.
You could also set the normals yourself with the "VertexNormal" command, or use Stevies "MeshUnweld" and "MeshNormals" routines in this topic: (ctrl+F)
http://www.blitzmax.com/Community/posts.php?topic=64797